![]() ![]() ![]() 1 radius blast, and 2 WP for +2 stun in the base skill. I wasn't so impressed with Psychic Shriek. ![]() On the mechanical warp boost for Vortex? At least two of the Reapers are Mechanical, and the ability to shut down the ranged weapon means you could put lesser mechanical threats on hold and put down say the Plague Marines supporting them first. It is also on the way to Vortex of Doom (smite and upgrading it to 4 damage). Plus it helps for single targets where slapping them with a Vortex would be too wasteful. You might be able to hide from my Stormbolter by cover or being out of reach, but I can still drop a lightning bolt on your head. Also there is the option for unlimited range. It's base attack requires no WP, ignores cover, and if you take the Warp charge option it is armor piercing for a single WP. ![]() Fully maxed Smite will allow you to chip away at the final boss even when it isn't your Vanguard's turn, and is generally useful for hitting targets even in the fog of war.then either put two points into Willpower or one point into Willpower and one into either Focus or Unlimited Range for Smite, 18 points.Įmpyrean Domination skill seems cool but I'll be using stratagems to control Warp Surges. max Vortex of Doom for more ranged damage, 16 points, max Psychic Shriek and finally have a good amount of stun (still haven't rolled even tier 2 Empyrean Brain Mines, sadly), 12 points, put three points into Smite so that I can reach the Psychic Shriek and Vortex of Doom skills, 8 points, My personal idea for his build is, at the moment: Other than that, how would you build him? My current A team consists of jack-of-all-trades Justicar, teleporting and critting Interceptor, psilancer Purgator built around grenades and his gun and said Librarian. Guy's level one and luckily he already has two points in Gate of Infinity skill, which I will max for that sweet, sweet teleporting action. Playing a Standard difficulty level campaign and I've finally obtained the Librarian I've longed for. ![]()
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